The team at 1C Games have quite a big update this week including some shots of the first Battle of Normandy plane, the P-47D-22 Razorback.
The team have discussed updates to the damage model for quite some time, its something they have wanted to re-visit to add more flexibility and detail to the damage model. Its been no small feat to gather data on all of the aircraft (59 in total) but the team have taken structural data for each aircraft and used that to create a more detailed damage model that should feel more realistic and how we expect the planes to take damage.
The new damage model will take into account the structural elements such as spars and bulkheads and the materials they are made of so that more accurate penetration and damage can be calculated.
This work goes hand in hand with a review of the way ballistics affect these elements so armour piercing bullets for example will penetrate into the airframe but won’t have the same ‘ripping’ effect of other types of rounds such as high explosive or incendiary rounds. The team stress that while these calculations are a big step on from what we have the visual element will stay the same as the IL-2 Great Battles series already had good visual representation of damage although there will be improvements from the ‘hit markers’ so to speak – the flashes from hitting metal or clouds of debris when hitting softer parts of the aircraft.
This is just an overview of what is planned, its worth going to read the full diary entry for the details, what they are working on looks like it will take IL-2 to another level in terms of damage modelling which is a topic that always sparks fierce debate in any combat flight simulation.
You can read the full diary entry here.